The influence of IT artifacts on players leading to internet gaming addiction among university students in Africa

Makafui Nyamadi, Richard Boateng

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

2 Citations (Scopus)

Abstract

In recent times, there has been an emergence of behavioral addiction involving technologies. Since IT Artifacts in games designs are to influence the gamers to continue to play, this research is focused on the effect of IT Artifacts at the highest level of influence which is centered on human activities and behaviors. This study seeks to use Flow Theory to uncover varied internet gaming addictive behaviors among university students in Africa; using Ghana as a case study. Massively Multiplayer Online Role Playing Games (MMORPGs) are the games with the highest addictive tendencies (Jing and Hock 2012). This paper identifies various features of the game design (related to IT Artifacts) such as graphics, realistic sounds or audios, franchise or patent explicit contents and in-game advertising features and inherent elements of players that are likely to result in problematic playing which could cause flow and eventually lead to addiction.

Original languageEnglish
Title of host publicationAmericas Conference on Information Systems 2018
Subtitle of host publicationDigital Disruption, AMCIS 2018
PublisherAssociation for Information Systems
ISBN (Print)9780996683166
Publication statusPublished - 2018
Event24th Americas Conference on Information Systems 2018: Digital Disruption, AMCIS 2018 - New Orleans
Duration: 16 Aug 201818 Aug 2018

Publication series

NameAmericas Conference on Information Systems 2018: Digital Disruption, AMCIS 2018

Conference

Conference24th Americas Conference on Information Systems 2018: Digital Disruption, AMCIS 2018
Country/TerritoryUnited States
CityNew Orleans
Period16/08/1818/08/18

Keywords

  • Flow theory
  • Internet gaming addiction
  • It artifacts
  • MMORPGs

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