TY - GEN
T1 - Smartphone addictions
T2 - 53rd Annual Hawaii International Conference on System Sciences, HICSS 2020
AU - Richard, Boateng
AU - Nyamadi, Makafui
AU - Asamenu, Immaculate
N1 - Publisher Copyright:
© 2020 IEEE Computer Society. All rights reserved.
PY - 2020
Y1 - 2020
N2 - This research work presents a literature review on "Smartphone Addiction" (SA). The papers used for this review were retrieved from AIS (All Repositories), Elsevier, Wiley Online, Tailor and Francis and JSTOR databases using the phrase "Smartphone Addiction". In all, 13 AIS top conferences and 31 peer-reviewed journals searched from 2007 to July 2018 returned 1572 papers. This paper details the findings based on the literature assessment of 128 publications. In terms of context and geographical gaps, Asia leads the chart with 39 articles representing 30.5percent and Africa recorded only 1 paper used for this work. Online data collection with global focus had 37 articles representing 28.9percent and quantitative methodology was adopted by 91 articles representing 71.1percent. SA research was more at the micro and meso levels. This review has demonstrated that literature offers several perspectives on SA but failed to establish a causal theory or a model that fully accounted for urge and craving phenomena from an IS design principle perspective to mitigate SA. Also, smartphones are devices (artifacts) that enable users to access and become addicted to applications such as video games, SNSs, emails, etc. Future research should, therefore, focus more on addictive activities and applications on these devices.
AB - This research work presents a literature review on "Smartphone Addiction" (SA). The papers used for this review were retrieved from AIS (All Repositories), Elsevier, Wiley Online, Tailor and Francis and JSTOR databases using the phrase "Smartphone Addiction". In all, 13 AIS top conferences and 31 peer-reviewed journals searched from 2007 to July 2018 returned 1572 papers. This paper details the findings based on the literature assessment of 128 publications. In terms of context and geographical gaps, Asia leads the chart with 39 articles representing 30.5percent and Africa recorded only 1 paper used for this work. Online data collection with global focus had 37 articles representing 28.9percent and quantitative methodology was adopted by 91 articles representing 71.1percent. SA research was more at the micro and meso levels. This review has demonstrated that literature offers several perspectives on SA but failed to establish a causal theory or a model that fully accounted for urge and craving phenomena from an IS design principle perspective to mitigate SA. Also, smartphones are devices (artifacts) that enable users to access and become addicted to applications such as video games, SNSs, emails, etc. Future research should, therefore, focus more on addictive activities and applications on these devices.
UR - http://www.scopus.com/inward/record.url?scp=85102957728&partnerID=8YFLogxK
M3 - Conference contribution
AN - SCOPUS:85102957728
T3 - Proceedings of the Annual Hawaii International Conference on System Sciences
SP - 6093
EP - 6102
BT - Proceedings of the 53rd Annual Hawaii International Conference on System Sciences, HICSS 2020
A2 - Bui, Tung X.
PB - IEEE Computer Society
Y2 - 7 January 2020 through 10 January 2020
ER -