Learning Satisfaction in Virtual Reality: The Role of Persuasive Design

Isaac Wiafe, Akon Obu Ekpezu, Gifty Oforiwaa Gyamera, Fiifi Baffoe Payin Winful, Elikem Doe Atsakpo, Charles Nutrokpor, Stephen R. Gulliver

Research output: Contribution to journalArticlepeer-review

Abstract

Given the positive impact of virtual reality (VR) learning environments on students’ learning satisfaction, it is imperative to identify the key features within these environments that contribute to such satisfaction. This study examined how persuasive features enhance students’ learning satisfaction via psychological outcomes within a persuasive immersive virtual reality learning environment (IVRLE). Using partial least squares structural equation modeling (PLS-SEM), quantitative data obtained from 115 IVRLE users were analyzed. The results show that by leveraging persuasive features, such as unobtrusiveness, design aesthetics, primary task support, credibility support, dialog support, and perceived persuasiveness, educators can create immersive learning environments that effectively engage students cognitively and emotionally, thereby enhancing learning satisfaction. Among the direct determinants of students’ learning satisfaction, perceived enjoyment exhibited the strongest impact. These results underscore the relevance of designing VR learning environments as persuasive educational environments that shape learning behaviors and also caters to the psychological needs of students.

Original languageEnglish
JournalInternational Journal of Human-Computer Interaction
DOIs
Publication statusAccepted/In press - 2024

Keywords

  • educational technology
  • immersive virtual reality
  • learning behavior
  • learning satisfaction
  • Persuasive systems design
  • Technology-Enhanced learning

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