TY - JOUR
T1 - Game-based learning in Ghanaian primary schools
T2 - listening to the views of teachers
AU - Yeboah, Rita
AU - Amponsah, Kwaku Darko
AU - Commey Mintah, Priscilla
AU - Sedofia, John
AU - Kwarteng Donkor, Phyllis Bernice
N1 - Publisher Copyright:
© 2023 ASPE.
PY - 2023
Y1 - 2023
N2 - This research explores how primary school teachers use games to enhance pupils’ learning and development of conceptual knowledge. The study employs an illustrative case study design; data was collected through interviews with thirty (30) teachers who were selected using purposive sampling technique. Twenty teachers had some knowledge of game-based learning, ten teachers, however, did not know anything about the concept game-based learning. The results show that the use of non-digital games of different kinds to engage pupils is common in the learning of Maths, English, and Science. Teachers ascribed positively that the integration of game-based learning motivates pupils to come to school, actively engages them in the learning process, helps pupils to easily assimilate lesson contents, makes lessons lively and fun, and builds collaborative skills amongst pupils. Inadequate resources, noisy classes, time constraints, large class sizes, the reluctance of some pupils to participate, and inadequate knowledge are challenges reported by the teachers.
AB - This research explores how primary school teachers use games to enhance pupils’ learning and development of conceptual knowledge. The study employs an illustrative case study design; data was collected through interviews with thirty (30) teachers who were selected using purposive sampling technique. Twenty teachers had some knowledge of game-based learning, ten teachers, however, did not know anything about the concept game-based learning. The results show that the use of non-digital games of different kinds to engage pupils is common in the learning of Maths, English, and Science. Teachers ascribed positively that the integration of game-based learning motivates pupils to come to school, actively engages them in the learning process, helps pupils to easily assimilate lesson contents, makes lessons lively and fun, and builds collaborative skills amongst pupils. Inadequate resources, noisy classes, time constraints, large class sizes, the reluctance of some pupils to participate, and inadequate knowledge are challenges reported by the teachers.
KW - Game-based learning
KW - Impact and challenges
KW - Instructional strategy
KW - Knowledge and usage
KW - Primary education
UR - http://www.scopus.com/inward/record.url?scp=85148514249&partnerID=8YFLogxK
U2 - 10.1080/03004279.2023.2171269
DO - 10.1080/03004279.2023.2171269
M3 - Article
AN - SCOPUS:85148514249
SN - 0300-4279
JO - Education 3-13
JF - Education 3-13
ER -