TY - GEN
T1 - Examining Continuance Intention to Exercise in a Virtual Reality Environment
AU - Ekpezu, Akon Obu
AU - Wiafe, Isaac
AU - Nutrokpor, Charles
AU - Oinas-Kukkonen, Harri
N1 - Publisher Copyright:
© 2024 IEEE Computer Society. All rights reserved.
PY - 2024
Y1 - 2024
N2 - The use of virtual reality (VR) as a persuasive technology has gained research attention. However, few empirical research has been conducted to explain how persuasive systems design (PSD) features and user experience features affect users' continuance intention to use VR to exercise. This study aimed to examine the factors that influence continuance intention to use VR to exercise. A VR exercise environment was developed, and quantitative data was collected from 118 users post-exercise. Results of the partial least squares structural equation modeling analysis showed that perceived- enjoyment, effectiveness, and persuasiveness significantly influenced continuance intention. However, perceived effectiveness had the strongest impact. The exogenous driver constructs (primary task support, dialogue support, credibility support, and perceived immersion) also significantly influenced continuance intention. These findings highlight how the association between user experience and PSD features may be considered in the development of VR exercise systems to improve adoption and compliance.
AB - The use of virtual reality (VR) as a persuasive technology has gained research attention. However, few empirical research has been conducted to explain how persuasive systems design (PSD) features and user experience features affect users' continuance intention to use VR to exercise. This study aimed to examine the factors that influence continuance intention to use VR to exercise. A VR exercise environment was developed, and quantitative data was collected from 118 users post-exercise. Results of the partial least squares structural equation modeling analysis showed that perceived- enjoyment, effectiveness, and persuasiveness significantly influenced continuance intention. However, perceived effectiveness had the strongest impact. The exogenous driver constructs (primary task support, dialogue support, credibility support, and perceived immersion) also significantly influenced continuance intention. These findings highlight how the association between user experience and PSD features may be considered in the development of VR exercise systems to improve adoption and compliance.
KW - compliance
KW - continuance intention
KW - Persuasive technology
KW - physical activity virtual reality
UR - http://www.scopus.com/inward/record.url?scp=85199773879&partnerID=8YFLogxK
M3 - Conference contribution
AN - SCOPUS:85199773879
T3 - Proceedings of the Annual Hawaii International Conference on System Sciences
SP - 3527
EP - 3536
BT - Proceedings of the 57th Annual Hawaii International Conference on System Sciences, HICSS 2024
A2 - Bui, Tung X.
PB - IEEE Computer Society
T2 - 57th Annual Hawaii International Conference on System Sciences, HICSS 2024
Y2 - 3 January 2024 through 6 January 2024
ER -