Designing to promote compliance: the role of prompt types in a persuasive virtual reality environment

Akon Obu Ekpezu, Isaac Wiafe, Elikem Doe Atsakpo, Harri Oinas-Kukkonen

Research output: Contribution to journalArticlepeer-review

Abstract

Prompts are integral to persuasive systems. However, their differential effectiveness in driving compliance remains underexplored. This study examined how visual-text versus verbal-audio prompts drive user compliance within a persuasive virtual reality environment (PVRE). Using a randomised controlled trial, participants were assigned to either a control group (received visual-text prompts, n = 130) or an intervention group (received audio-verbal prompts, n = 138). Results of an independent samples t-test showed a statistically significant difference in compliance scores between the groups: (Formula presented.). Users of the PVRE who received visual-text prompts demonstrated significantly higher compliance rates compared to those who received verbal-audio prompts. To further the emotional context behind compliance, sentiment analysis was conducted on qualitative responses from five-open ended questions. Chi-Square test showed statistically significant differences in sentiment distribution for participants’ overall impressions of the PVRE (Formula presented.), and emotional response to the prompts (Formula presented.). Visual-text prompts were perceived as clearer, more motivating, and easier to follow, while verbal-audio prompts lacked personalisation and were often interpreted as inanimate or monotonous. This study elucidates the need to utilise human-like and socially relatable personas to deliver prompts in BCSS to establish the social presence needed for persuasion.

Original languageEnglish
JournalBehaviour and Information Technology
DOIs
Publication statusAccepted/In press - 2025

Keywords

  • Behavior change support systems
  • compliance
  • persuasive systems design
  • persuasive technology
  • physical activity
  • virtual reality

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