Design and Evaluation of a Persuasive Road Marking System for Controlling Speeding Behavior

Isaac Wiafe, Elikem Doe Atsakpo, Charles Nutrokpor, Jaap Ham, Stephen Gulliver

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

1 Citation (Scopus)

Abstract

Although persuasive technologies have effectively influenced road drivers' behavior change, the use of persuasive road markings to control speeding behavior remains unexplored. This study developed and evaluated a persuasive road marking system (PRMS) in a virtual reality (VR) driving environment. The PRMS seeks to persuade drivers to adhere to speed limits and it incorporates persuasive features such as reduction, self-monitoring, suggestions, similarity, trustworthiness, normative influence, and social facilitation. Participants (230) drove in both familiar and unfamiliar VR environments with implementations of the PRMS. Findings highlight VR's potential for evaluating behavior change interventions and persuasive technology as an alternative intervention for controlling speeding on roads. Additionally, the study confirmed that having a positive attitude towards safe driving is insufficient to promote adherence to safe driving behavior (i.e., driving within speed limits). Similarly, a lack of a positive safe driving attitude does not also suggest a lack of safe driving behavior.

Original languageEnglish
Title of host publicationACADEMIC MINDTRICK 2023 - Proceedings of the 26th International Academic Mindtrek Conference
PublisherAssociation for Computing Machinery
Pages35-44
Number of pages10
ISBN (Electronic)9798400708749
DOIs
Publication statusPublished - 3 Oct 2023
Event26th International Academic Mindtrek Conference, ACADEMIC MINDTRICK 2023 - Tampere
Duration: 3 Oct 20236 Oct 2023

Publication series

NameACM International Conference Proceeding Series

Conference

Conference26th International Academic Mindtrek Conference, ACADEMIC MINDTRICK 2023
Country/TerritoryFinland
CityTampere
Period3/10/236/10/23

Keywords

  • Behavior change support systems
  • Persuasive systems design
  • Persuasive technology
  • Smart cities
  • Speeding
  • Virtual reality

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